Magic Trick 71-80

How to Make a Match Intact After Someone Has Broken It to Pieces

This Is a Baffling Trick Unless Spectator Finds Out That Match Is Not One He Cracked Up

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A MATCH AND HANDKERCHIEF TRICK

Place a match in the hem or border of a handkerchief before per­forming this trick. Then in the presence of your audience, open and display both sides of the handkerchief, calling attention to the fact that you have nothing but the handkerchief in your hands. Borrow another match, place it in the palm of your left hand, and drape the handker­chief over the hand. With your right hand, work the match hidden in the hem, so that it will be held upright beneath the handkerchief. Then ask someone to take hold of the match, and break it in several pieces. In the meanwhile the borrowed match remains in the palm of your left hand. When the person is positive the match is broken, remove the handkerchief, and bring forth the whole match from the palm of your hand. The audience, unable to see the broken match in the hem of the handkerchief, will be surprised to see what is believed to be the broken match displayed whole.

How to Do Marble and Thimble Trick

Principle of Old Shell Game Is Basis of Deception Which Also Involves Use of Paper Cones

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A MARBLE AND THIMBLE TRICK

This trick is similar to the famous shell game, only instead of using three shells and a pea, you use two marbles, two thimbles, and two paper cones. The paper cones are made so they fit snugly over the thimbles. The marbles* are placed side by side on a table, and one is covered by a thimble. You do this secretly. In the above drawing the exposed marble and thimble are numbered 1 and 2, and the cones have identical numbers. The idea is to make the exposed marble and thimble change places. This does not really happen, but it can be made to appear so by moving the different articles in the following manner: Cone No. 1, under which a thimble is concealed, is placed over marble No. 1. Cone No. 2 is placed over thimble No. 2. Say a few words of magic over the cones, and remove No. 1, being careful to have the thimble beneath remain on the table. Remove No. 2, pressing on the sides so the thimble beneath is taken with it. You will then have made the marble and thimble change places, and the success of the trick lies in not letting your audience know of the duplicate marble and thimble.

'Loving Matches' Kiss Each Other

This Is No Performance of Magic, Merely a Trick by Which One May Have a Little Fun.

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THE LOVING MATCHES

There is no magic connected with this trick; it is merely intended for a little fun. Jokingly tell your audience that you can make such inert things as matches fall in love. Stand two together in tent-shape arrangement on a matchbox, with the heads touching, and support them by sticking the ends in the box. Light another match and apply it to one of those stand­ing, as shown in the above drawing. The flame will ignite the sulphur heads, and they will cling together, as though kissing. As the sticks burn, they will curl up slowly, and eventually topple over. You can laughingly say that the matches curl up in the ecstasy of the kiss, and fall over from exhaustion.

Mend a Broken String by Chewing It

Audience Doesn't Know Strand Was in Two Parts in First Place and That One Is Under Tongue.

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BREAK A STRING, CHEW IT, AND MAKE IT WHOLE

Take two pieces of string, one short and one long, loop the short piece through the long, and hold the string with your fingers placed over the loop. With the string held in this man­ner, it looks as though you are holding two long pieces of string. Place the short end of the string on your mouth, and pretend to chew it. Then with your tongue and fingers, work the string around in your mouth so that the small piece will be disengaged from the long. Keep the small piece in your mouth, and under your tongue, should the audience become curious after the trick is performed. Withdraw the long piece, and what appeared to be two long pieces of string comes out of your mouth one piece, apparently having been put together in your mouth.

Magic Envelope

You Can Burn Card, Place Ashes in Container and Then Produce Card Whole Before Eyes of Audience

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THE MAGIC ENVELOPE

Take two envelopes, place them together, one upside down with its back to the face of the other. Let the flap of one envelope overlap the back of the other, so that both flaps are on the back of one envelope. Then carefully paste the envelopes together, smoothing the edges so they appear as one. Now take two identical cards from a pinochle deck, place one in one of the envelopes, which is then sealed and a tiny identifying mark placed upon it. Put the other card on top of the pack, and appear before your audience. Ask some­one to take this card from the top of the pack, burn it, and place the ashes in the envelope, the flap of which is open. Seal the envelope, say a few magic words, open it on the side where you have placed the mark, and lo! the burned card is taken out whole. Of course, the card taken out is the one previously placed in the envelope.

A Drop of Water Will Make Coin Fall Into Bottle

Moisture Puts Broken Match Into Motion Releasing Support of Dime Which Must Be Carefully Placed

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A DROP OF WATER ON A MATCH WILL MAKE A COIN FALL INTO BOTTLE

An ink bottle, or other small bottle, a match and a dime or penny are required for this trick. Crack the match so that it will be bent and yet hold together. Place the match on top of the bottle with its broken center on one side and the head and tail on the other. Lay the coin on the match, and spread the match apart under the coin, so that the slightest move­ment of the match will cause the coin to fall. Then tell your audience that you will drop water on the match, and coin will fall in the bottle. Carefully drop the water on the broken ends of the match, which will cause them to draw together, and in doing so will pull the head and tail of the match further apart, thereby taking the support of the match from under the coin, and causing the coin to fall.

How to Make a Person's Arm Rise As If It Were Hypnotized

This Will Occur If You Have Subject Press Back of Hand Against Wall.

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HOW TO MAKE A PERSON'S ARM RISE AS IF HYPNOTIZED

Ask someone to hold his arm perfectly straight and to press the BACK of the hand flat against a wall. Order the subject to hold the arm in this position while you slowly count five. Then tell the person to lower the arm, and entirely relax it. While it is being lowered, you make passes over the arm, pretending to hypnotize it. Then after the arm hangs limp it will begin to rise again without any conscious direction on the part of its possessor.

A Puzzling Trick With Glasses

Start with Three, One Upside Down, Turn Them Three Times and All Will Be Bottoms Up.

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A PUZZLING TRICK WITH GLASSES

Stand three glasses in a row on a table and turn the center glass upside down. Then ask anyone in the audience to pick up the glasses, two at a time, turn them over three times, and the third time have all three glasses bottoms up. It can be done by turning the glasses over in the manner shown in the above drawing, in which they are numbered 1, 2 and 3. First reverse No. 2 and No. 3, then No. 1 and No. 3, and the third time again turn No. 2 and No. 3. The glasses will then be all bottoms up.

"Mind - Reading" Demonstration Made Easy by Means of Few Mathematical Operations.

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A MIND-READING NUMBER TRICK

Stand with your back to the audience, and ask someone to write down any number of five figures. Suppose the person chooses the num­ber 67,423. Without knowing what the number is, of course, you tell him to add the figures across, which done gives him a total of 22. Then tell him to subtract this from the original number, and he gets an answer of 67,401. Ask him to scratch a number from this answer, and read aloud the remaining figures. Suppose he scratches the number 4, he then reads aloud 6,701. You take these four figures, mentally add them across, and the total is 14. Subtract this from the next highest number that is divisible by 9, which would be 18, and your answer is 4, the number scratched. This trick may not work when the total is divisible by 9. Then the number is either 0 or 9. It is best to say 0, and if wrong quickly say, "Oh! it has a tail—it's number 9."

Tell the Time by Using a Quarter, a String and a Glass

Magician Lindhorst Makes Pulse in Thumb Furnish Motive Power for Novel Pendulum Swinging Inside Tumbler

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TELLING THE TIME WITH A QUARTER A STRING AND A GLASS

Tie a string around a quarter, and hold the quarter suspended over and slightly inside a glass. Grasp the string between the index finger and the thumb, and place it directly over the pulse of the thumb. Hold your hand perfectly rigid, and the quarter will begin to swing to and fro like a pendulum. The arc made by the swinging quarter will slowly increase in width until the quarter strikes the side of the glass, and it will strike the number times closest to the hour of the day. If the time should be twenty minutes past one, the quarter will strike the glass once, and should the time be quarter of two, the quarter will strike twice. It is necessary to hold the string over the pulse of the thumb, as this is the motivating force controlling the movements of the quarter.

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